Rendering/Tech Art Direction.
First artist on Ps4 team. Shaders, Sky, Lighting. Haze/atmosphere
In a recent patch we released Photo Mode. It's a wonderful look into the rendering/art quality of the game. Please visit here : Neogaf
Personal projects this year. Models, textures, shaders, lighting and sky inspiration.
Festival of Blood: PSN
Festival of Blood is a PSN, downloadable vampire/halloween themed game in the inFAMOUS universe.
FOB was nomineed for multiple awards for 'best downloadable'.
I created the key art, lit environments and created time of days for the downloadable.
8 background/sky textures from the game. Lighting of cutscenes and took over marketing art for the project
Each time of day consists of haze, directional, ambient, specular, dof.
inFAMOUS 2 key art
PSN desktop, Box Art and main marketing pieces.
Various Key Art
Unearthly Challenge 2009.
I was responsible for lighting, post, composition and shader work. Modeled and textured a few of the spikes.
In Young Yang and Robby Lamb were my team mates.
Shader and Lighting Artist, Technical Artist
Was responsible for a variety of tasks from shader prototyping, to lighting, to modeling.
Other projects and misc work. Works in progress / unfinished.